|
Post by Admin on Aug 9, 2019 13:11:15 GMT
|
|
|
Post by Admin on Aug 23, 2019 13:24:21 GMT
ZENET Game of Immortality: Essential Texts and Concepts (Keys to Zenet Book 1) by Steve Nichols "ZENET - Ancient Egyptian Game of Immortality is the first in a series that will build to form an encyclopedia of this 5,000+ year old game called Zn.t (in Old Kingdom) and Senet (sn.t from Middle Kingdom). I have tried to strike a balance between readability, Egyptological scholarship and practical usefulness. Key 1 introduces preliminary concepts, plus it provides translations of important Egyptian texts, together with plenty of illustrations. ZENET can be used as a divination Oracle, as a ritual game to communicate with the Dead, as an offering to the Gods or the Akhs, as a solar and lunar meditation, a conversation with your own bA-soul, or simply as a fascinating recreational board-game. Many crucial ritual Zenet texts are included here, together with full annotations, and some new theories about the nature of this system. This volume teaches rudiments of the Middle Egyptian language that are essential to illuminate this knowledge, some hidden for millennia past even from other Egyptologists" Immortal Game en.wikipedia.org/wiki/Immortal_GamePlane (Dungeons & Dragons) en.wikipedia.org/wiki/Plane_(Dungeons_%26_Dragons)The planes of the Dungeons & Dragons roleplaying game constitute the multiverse in which the game takes place. In the earliest versions of Dungeons & Dragons, the concept of the Inner, Ethereal, Prime Material, Astral, and Outer Planes was introduced; at the time there were only four Inner Planes and no set number of Outer Planes. This later evolved into the Great Wheel cosmology.[citation needed] The fourth edition of the game used a different, very simplified cosmology with just six main planes called the World Axis Cosmology. The fifth edition has brought back a new version of the Great Wheel cosmology. In addition, some Dungeons & Dragons settings have cosmologies that are very different from the "standard" ones discussed here. For example, the Eberron setting has only seventeen planes in total, most of which are unique to Eberron.[1] Manual of the Planes en.wikipedia.org/wiki/Manual_of_the_Planesdnd.wizards.com/articles/features/elementary-look-planesParallel universes in fiction en.wikipedia.org/wiki/Parallel_universes_in_fictionPlane (esotericism) en.wikipedia.org/wiki/Plane_(esotericism)Urantia Cosmology - www.urantia.org/topical-studies/cosmologywww.urantia.org/urantia-book/faqs/what-cosmology
|
|
|
Post by Admin on Aug 23, 2019 17:41:24 GMT
|
|
|
Post by Admin on Aug 23, 2019 18:42:34 GMT
i find these areas fascinating - how every age / culture / civilisation has created Maps of meaning with mythology / ritual / religion / spirituality, science, philosophy etc - to try & explain our place in nature / the Cosmos / reality. & how humans create all these games / complex social / cultural - socioeconomic & political systems. & how threads of truth appear to run through all of it.
The search for truth, reality & meaning. & then all the argument / debate / criticism over competing explanations of it all & what everything really is.
i do wonder what a highly sophisticated AI would come up with in relation to it all?
|
|
|
Post by snowstorm on Aug 23, 2019 21:53:00 GMT
We don't really need a sophisticated AI to identify the threads of truth - but, if we did have one, people would believe the result - whatever it was - because it said so on a computer.
|
|
|
Post by Admin on Aug 24, 2019 14:07:22 GMT
|
|
|
Post by Admin on Aug 24, 2019 14:17:55 GMT
The Way of Go sites.google.com/site/shusakugoclub/go-books/the-way-of-go"The precise knowledge of the origins of Go is lost to antiquity. It is known to have originated in Taoist China up to 4,000 years ago, where it has traditionally been conceived as one of the four accomplishments of the cultured Chinese aristocracy, the others being painting, calligraphy, and music. Its valued intellectual and aesthetic qualities have aptly been described by a contemporary player who stated that "The unfolding of geometrical patterns, the interaction of the basic elements of line and circle, stone and wood, and the meshing of grand-scale opposing strategies make go an artful game." Additionally, it was adopted as a salutary practice within Cha'an Buddhist monasteries and underwent further refinement and ceremonial perfection within the Zen culture of Japan where it was sometimes referred to as Kido or "The Way of Go." Along with such practices as archery, gardening, and tea, the game of go was used by Buddhist monks as a direct and valuable support of the spiritual life. Rene Guenon has suggested that "games were originally something quite different from the mere profane amusements that they have become today." Like chess, Go "is certainly one of those games in which traces of the original sacredness have remained most apparent in spite of this degradation." This thesis has been developed very fully in Prince Ghazi bin Muhammad's admirable treatise on The Sacred Origin of Sports and Culture. Prince Ghazi writes concerning sports, a term which he uses in its broadest possible sense to include competitive physical recreation, physical culture, martial arts, and even mental sports such as traditional boardgames, that "in general the disciplines of history, archaeology, anthropology, and literature concur that organized sports had religious origins wherever they are found in the ancient world." Although, the precise origins of Go are unknown, evidence suggests that it evolved out of a method of divination practiced among the ancient shamanistic Shang culture which involved the casting of 'chi pieces' or go stones, upon a plate or board inscribed with astrological and geomantic symbols. Divination as traditionally conceived and practiced is not the profane amusement of fortune-telling that we associate with it today. Rather, it was a sacred art and revealed method of communicating with the Divinity or lesser spiritual intelligences such as gods, beneficent spirits, or the spirits of the ancestors. In a fragment of an ancient text containing what is probably the oldest mythic reference to Go situated during the reign of the first of the golden-age kings, it speaks of a companion of the Yellow Emperor traveling within a mystic vision to the summit of a holy mountain to perform the sacred divinatory rite of Go." en.wikipedia.org/wiki/Go_(game)Chess As A Spiritual Paradigm of the Universe BY YITZCHOK ADLERSTEIN · MARCH 11, 2011 cross-currents.com/2011/03/11/chess-as-a-spiritual-paradigm-of-the-universe/www.esotericmeanings.com/spiritual-paradigm-of-chess-part-1/Spirituality is a Chess Game — When Checkers Is Not Enough medium.com/@michaelmamas/spirituality-is-a-chess-game-when-checkers-is-not-enough-8e835b62046fallaboutheaven.org/symbols/chess/123The Symbolism of Chess by Titus Burckhardt Studies in Comparative Religion, Vol. 3, No. 2. (Spring, 1969) © World Wisdom, Inc. www.studiesincomparativereligion.compdfs.semanticscholar.org/e19d/d80dae67f0f6bdeb32a4a96eac1cef53d342.pdfCHESS - the symbolism of the game of Chess www.vopus.org/en/gnosis/universal-symbols/chess--the-symbolism-of-the-game-of-chess.html
|
|
|
Post by Admin on Aug 24, 2019 14:25:26 GMT
|
|
|
Post by Admin on Aug 24, 2019 14:28:28 GMT
More on Esoteric Chess - www.freemasons-freemasonry.com/esotericism_chess.htmlOccult Meanings of the Game of Chess "The chessboard consists of 64 squares alternately black and white and symbolizes the floor of the House of the Mysteries. Upon this field of existence or thought move a number of strangely carved figures, each according to fixed law. The white king is Ormuzd; the black king, Ahriman; and upon the plains of Cosmos the great war between Light and Darkness is fought through all the ages. Of the philosophical constitution of man, the kings represent the spirit; the queens the mind; the bishops the emotions; the knights the vitality; the castles, or rooks, the physical body. The pieces upon the kings' side are positive; those upon the queens' side, negative. The pawns are the sensory impulses and perceptive faculties--the eight parts of the soul. The white king and his suite symbolize the Self and its vehicles; the black king and his retinue, the not-self--the false Ego and its legion. The game of chess thus sets forth the eternal struggle of each part of man's compound nature against the shadow of itself. The nature of each of the chessmen is revealed by the way in which it moves; geometry is the key to their interpretation. For example: The castle (the body) moves on the square; the bishop (the emotions) moves on the slant; the king, being the spirit, cannot be captured, but loses the battle when so surrounded that it cannot escape." - Manly P Hall , Secret Teachings of All Ages "An important fact unknown to many about the chess board is that its 64 squares represents the evolutionary process in the fivefold manifested matrix [Parpancha] of the universe, as the evolutionary process of Infinity in the universe is mathematically represented by the mathematical number ‘8’, and the chess board is a physical representation of the infinite evolutionary game being played between two opposites known as the Dark and Light hermaphrodite forces of this fivefold matrix [Parpancha], and thus the Magical Squares of the chess board are marked in equal numbers of 32 Black and white colors each, in which the black color technically represent the involutionary forces of material consciousness and the white color represent the evolutionary forces of the spirit consciousness. The 64 Black and White magical squares of the Chess board are represented by the 8 rows and 8 columns, which is a physical manifestation of the of the Mercury [Buddha] magical square, which has been implied in various forms of magic since very ancient times of hoary antiquity, and the chess game played between two opposites representing the dark and light angelic forces technically represent the continuous struggle between the evolutionary ‘Suras or Devas’ [Positive Hermaphrodite Devas], who are represented by the white light force, totally inclined in the spirit evolution of all evolving entities and Beings of the Solar Universe, and the ‘Asuras or Danvas’ [Negative Hermaphrodite commonly known as Demons], who are represented by the form giving dark forces, totally inclined in the binding the spirit consciousness in various material forms through involution process."
|
|
|
Post by Admin on Aug 24, 2019 14:31:14 GMT
We don't really need a sophisticated AI to identify the threads of truth - but, if we did have one, people would believe the result - whatever it was - because it said so on a computer. Yes, i think that humans like reinventing the Wheel. Nothing new under the Sun. i do however think that there are some interesting implications with AI technologies.
|
|
|
Post by Admin on Aug 25, 2019 9:23:43 GMT
|
|
|
Post by Admin on Sept 1, 2019 15:08:47 GMT
|
|
|
Post by Admin on Sept 2, 2019 8:24:21 GMT
|
|
|
Post by Admin on Sept 3, 2019 13:01:13 GMT
|
|
|
Post by Admin on Sept 3, 2019 13:23:13 GMT
The Dice Man en.wikipedia.org/wiki/The_Dice_ManPlot summary "The book tells the story of a New York psychiatrist named Luke Rhinehart who, feeling bored and unfulfilled in life, starts making decisions based on the roll of a dice. Along the way, there is sex, rape, murder, "dice parties", breakouts by psychiatric patients, and various corporate and governmental machines being put into a spin. There is also a description of the cult that starts to develop around the man, and the psychological research he initiates, such as the "Fuck without Fear for Fun and Profit" program."
|
|