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Post by Admin on Sept 19, 2019 13:00:10 GMT
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Post by Admin on Oct 1, 2019 19:53:08 GMT
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Post by Admin on Oct 22, 2019 17:50:29 GMT
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Post by Admin on Oct 28, 2019 15:49:25 GMT
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Post by Admin on Nov 15, 2019 12:26:31 GMT
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Post by Admin on Dec 20, 2019 16:28:15 GMT
STUNNING EVIDENCE FOR THE AFTERLIFE: CHESS GAME WITH A DEAD GRANDMASTER "Swiss Parapsychologist Dr. Wolfgang Eisenbeiss set up a chess game between two grandmasters, one living and the other in the spirit world. He asked a medium, Robert Rollans, to try to contact a deceased grandmaster who was willing to play. Rollans was a person of integrity who knew absolutely nothing about chess. Rollans claimed he had contact from Géza Maróczy, the strongest player in the world from 1904-1907, who was willing to play. His living opponent was Viktor Korchnoi, then ranked third in the world. The game went on for seven years. While it was going on, Maróczy, the grandmaster in spirit, wrote 38 pages of biographical information in response to Eisenbeiss' questions. Eisenbeiss then obtained the services of Laszlo Sebestyén, a historian and chess expert, to find out if the information could be verified. Out of 92 statements made by the spirit Maróczy, Sebestyén, who dug into library records and interviewed two of Maróczy's surviving children and a cousin, was able to confirm 85 of them as factual. The remaining seven may have been factual, but no records could be found to confirm them." whitecrowbooks.com/michaeltymn/month/2010/06/ Read more: healingsanctuary.proboards.com/thread/5375/chess-game-dead-grandmaster#ixzz68fJ9dKhA
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Post by Admin on Dec 27, 2019 17:32:03 GMT
French board game about class struggle sells out in three weeks www.france24.com/en/20191225-french-board-game-about-class-struggle-and-politics-sells-out-in-three-weeks"In less than three weeks, board game lovers in France bought all 10,000 copies of Kapital!, a new game about class struggle, injustice and French politics created by French sociologists. Monique Pinçon-Charlot, who created the game with her husband Michel, reads from a Kapital! playing card that says, “You are entering the exclusive club of individuals who own the world’s most luxurious cruise ships…” But not everyone can join this club. One player will draw the good lot and fall among the rich; others will be the struggling poor and middle class. All players have to fight their way to the “tax haven” at the conclusion of the board. “Not only [do] you have to arrive first, but also you should have money, as well as social, cultural and symbolic capital. But just like in real life, the dominant player has the biggest chance to win,” Pinçon-Charlot said. The sociologists created the game to raise awareness about social injustice and the gap between the rich and poor. “The subtitle of the game is ‘Who will win the class war?’ because the extreme extent of social dominance and exploitation in Emmanuel Macron’s France has reached such a point that it is no longer a class struggle, but rather a war,” Pinçon-Charlot said. The game was an instant success, selling out in less than three weeks. Hugo Munler, a salesperson at a board game store in Paris, said, “People look for creative ideas – and this one is creative. That’s why it’s sold out. We receive about ten calls a day.” Kapital! tackles society and politics with France as a backdrop but its creators believe it could be easily adjusted to suit other countries."
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Post by Admin on Jan 9, 2020 17:50:02 GMT
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Post by Admin on Feb 8, 2020 10:58:28 GMT
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Post by Admin on Mar 3, 2020 14:04:02 GMT
Edward Gorey’s Escape from the Evil Garden Board Game shop.nybooks.com/collections/games-playing-cards/products/edward-gorey-s-escape-from-the-evil-garden-board-game"A board game for fans of slightly dark humor, based on the book The Evil Garden, an Edward Gorey classic. Join a party of unsuspecting gentlefolk fighting to survive an afternoon stroll in The Evil Garden. As you roll the die to make your way through the maze, you’ll encounter plants and animals that want to trap you, crush you, drown you, and carry you away. Search for the safest path, use your character’s traits to your advantage, and decide whether you’ll risk it all in order to sprint ahead. The first person to escape the garden wins! The game is designed for 2–6 players, ages 10 and up. Playing time is 30–60 minutes. The board game includes 1 double-sided maze game board, an instruction booklet, 9 figures, 6 figure stands, 42 encounter cards, 9 character cards, 8 path markers, 6+ tokens, 6 tickets, 1 die. Edward Gorey (American, 1925–2000) was an artist, writer, and book designer. His drawings and stories, set in a vaguely Edwardian time frame, exhibit a special genius for what is left unseen and unsaid. Crosshatched characters and quirky narratives keep Gorey devotees in gleeful anticipation of decorous mayhem. The creator of more than one hundred works—from a wealth of darkly hilarious books to the animated opening sequence of the PBS television series Mystery!—Gorey was a master of the amusing, the strange, and the unexpected. His artworks are collected and treasured throughout the world."
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Post by Admin on Mar 12, 2020 19:14:57 GMT
Researchers Are Using Artificial Intelligence to Reconstruct Ancient Games And they aren’t playing around. BY ISAAC SCHULTZ SEPTEMBER 26, 2019 Board games are one of the oldest documented forms of leisure. They were etched on the landscape, left or lost in habitation sites, and even buried with the dead (for playing in the afterlife). They occur all over the world, from Viking hnefatafl to Chinese liubo to a mancala variant in Borneo, and involve a range of boards, dice, and pieces. www.atlasobscura.com/articles/ancient-games-artificial-intelligence"GAMES ARE A SERIOUS MATTER, and they have been for thousands of years. Fun is fun, but games need rules. Before the dawn of proprietary games—the ones in boxes—most board games didn’t come with instructions, though. The rules were passed on orally, and that’s one of the reasons that ancient games still played today, such as mancala or backgammon, have murky origins. Now, an interdisciplinary team of software engineers, game historians, and archaeologists is attempting to piece together the lineage and rules of ancient board games—with modern technology."
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Post by Admin on Mar 13, 2020 2:34:22 GMT
"Did you know that the traditional deck of playing cards are a veritable and most ingenious form of calendar? * There are 52 weeks in the year and 52 playing cards * There are 13 weeks in each season and there are also 13 cards in each suit. * There are 4 seasons and 4 suits * There are 12 months of the year and 12 Court cards (those which have faces) * The Red cards represent the Day, the Black cards the Night * If you let the Jacks = 11, the Queens = 12, and the Kings = 13, then add up all the sums of 1 + 2 + 3 + …to 13 = 91 Multiply this by 4, for the 4 suits; 91 x 4 = 364 then add 1 that is the Joker and you will arrive at the number of days in the year. Is that mere coincidence? or a greater intelligence * Of interest is the sum of the letters in all the names of the cards; eg : add up the letters in "one, two, three, four, five, six, seven, eight, nine, ten, Jack, Queen, King" = 52 ! Jain 108" Excerpt from The BOOK of PHI, Vol 1, The Living Mathematics Of Nature www.jain108.com/product/the-book-of-phi-vol-1/"The DIVINE PROPORTION, also known as the SACRED CUT, the GOLDEN MEAN or the PHI RATIO is highly illustrated in this fascinating book that provides insights into Galactic and Atomic Mathematics. It is revealed in ancient temples and pagodas, in classical paintings like the Mona Lisa, in the cross-sectional view of D.N.A. molecules and transverse cuts of pawpaws and apple slices showing the packing of seeds in Phi-ve (5) Pointed Star arrangements. The nesting of the 5 and only universal shapes that fit inside a sphere: the 5 Platonic Solids, are the Keys to Alchemy, and obey a universal mathematical ratio determined by the famous FIBONACCI SEQUENCE: 0, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144 etc These numbers are noticed in the counter-rotating fields or spirals of the sunflower, pine cone and many other biological forms."
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Post by Admin on Mar 14, 2020 20:42:12 GMT
Einstein’s Parable of Quantum Insanity Einstein refused to believe in the inherent unpredictability of the world. Is the subatomic world insane, or just subtle? From the archives: Einstein famously said, "God does not play dice." In this archival installment of our Quantized column, Nobel Prize-winning physicist Frank Wilczek discusses quantum insanity, Zeno’s arrow and what kind of game the universe might actually be playing. www.quantamagazine.org/einsteins-parable-of-quantum-insanity-20150910/
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Post by Admin on Mar 28, 2020 12:00:24 GMT
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Post by Admin on Apr 4, 2020 16:03:50 GMT
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